Combat and Traditional Games MCQs 2026

40 questions with detailed answers · 20 from past papers · 4 quiz batches available

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Page 1 of 1 Questions 110 of 40
  1. Q1 hard

    In judo groundwork (ne-waza), a hold down (osaekomi) must be maintained for

    1. A about 20 seconds for ippon in current IJF rules (shorter for waza-ari)
    2. B 2 seconds only always
    3. C five minutes
    4. D zero seconds
    💡 Explanation:

    Hold-down duration determines waza-ari or ippon.

  2. Q2 Past Paper · PPSC/FPSC/CSS easy

    Kho-kho originated in

    1. A Japan
    2. B England
    3. C India
    4. D USA
    💡 Explanation:

    Kho-kho is a traditional Indian tag-chase sport.

  3. Q3 Past Paper · PPSC/FPSC/CSS medium

    An empty raid in kabaddi is a raid in which

    1. A the raider scores five points
    2. B all defenders are out
    3. C the raider returns without scoring a touch point
    4. D the match ends
    💡 Explanation:

    Three empty raids may trigger do-or-die raid rules in some formats.

  4. Q4 medium

    Freestyle wrestling at the Olympics is contested by

    1. A women only
    2. B men only since ancient Greece without women
    3. C pairs like tennis doubles only
    4. D both men and women in designated weight classes
    💡 Explanation:

    Olympic freestyle includes men's and women's divisions.

  5. Q5 medium

    Shido in judo is a

    1. A winning throw
    2. B weight category
    3. C minor penalty for passivity or rule infraction
    4. D type of mat
    💡 Explanation:

    Accumulated shido can lead to hansoku-make (DQ).

  6. Q6 hard

    The lobby in kabaddi refers to

    1. A the cricket pavilion
    2. B extended mat area beyond the boundary where active play may continue briefly
    3. C the volleyball libero zone
    4. D the basketball key
    💡 Explanation:

    Lobby allows raider/defender movement beyond line with rules.

  7. Q7 hard

    A reversal in wrestling occurs when the bottom wrestler

    1. A gains control on top from the bottom position
    2. B is thrown for ippon
    3. C serves a fault in badminton
    4. D bowls a no-ball
    💡 Explanation:

    Reversal scores from defensive to offensive control.

  8. Q8 Past Paper · PPSC/FPSC/CSS medium

    Waza-ari in judo is a score

    1. A that ends the match immediately always
    2. B given for stepping off tatami once
    3. C the same as a shido
    4. D worth half an ippon (two waza-ari equal ippon in many rules)
    💡 Explanation:

    Waza-ari reflects almost-ippon throw or shorter hold.

  9. Q9 easy

    A kho-kho innings ends when

    1. A the shuttle lands out
    2. B the ball crosses the goal line
    3. C all runners are out or the time limit is reached
    4. D the javelin lands tail first
    💡 Explanation:

    Chasing team tags all runners or time expires.

  10. Q10 medium

    In kabaddi, grabbing the raider by hair is

    1. A encouraged for super tackle
    2. B foul/not permitted
    3. C required for bonus line
    4. D same as a cricket wide
    💡 Explanation:

    Dangerous holds including hair pull are illegal.

  11. Q11 Past Paper · PPSC/FPSC/CSS medium

    Greco-Roman wrestling forbids

    1. A any upper-body contact
    2. B throws entirely
    3. C competition on mats
    4. D attacking the opponent's legs for trips and picks
    💡 Explanation:

    Upper-body only; no leg attacks in Greco.

  12. Q12 Past Paper · PPSC/FPSC/CSS medium

    The judo commands "Hajime" and "Matte" mean

    1. A win and lose
    2. B begin and stop
    3. C ippon and waza-ari
    4. D red and white
    💡 Explanation:

    Referee calls Hajime to start and Matte to pause.

  13. Q13 easy

    The runner (defender) in kho-kho attempts to

    1. A throw the hammer
    2. B clear the high jump bar
    3. C avoid being tagged by the active chaser before the innings time expires
    4. D dribble a basketball
    💡 Explanation:

    Runner dodges along boundary rectangles.

  14. Q14 easy

    Kabaddi defenders form a chain by

    1. A linking hockey sticks
    2. B holding hands to prevent the raider from returning easily
    3. C standing on the cricket pitch
    4. D blocking the volleyball net
    💡 Explanation:

    Chain tackle is coordinated defensive tactic.

  15. Q15 hard

    An escape in wrestling scores when the bottom wrestler

    1. A is pinned for three seconds
    2. B steps out for penalty only
    3. C refuses to shake hands
    4. D gains neutral standing position or reversal
    💡 Explanation:

    Escape from bottom is scoring action in folkstyle/college.

  16. Q16 medium

    In judo, tori refers to the

    1. A person executing the technique
    2. B person being thrown
    3. C medical officer
    4. D timekeeper only
    💡 Explanation:

    Tori is the thrower or applicant of hold/ submission.

  17. Q17 medium

    In judo, uke refers to the

    1. A person being thrown (receiver)
    2. B referee
    3. C coach
    4. D scorekeeper only
    💡 Explanation:

    Tori performs technique; uke receives it in training/competition.

  18. Q18 Past Paper · PPSC/FPSC/CSS medium

    Each kho-kho team has

    1. A seven players only
    2. B fifteen players like rugby union
    3. C twelve players (nine enter per innings with three extras)
    4. D six like volleyball
    💡 Explanation:

    Squad of 12; 9 participate in an innings.

  19. Q19 Past Paper · PPSC/FPSC/CSS easy

    Each kabaddi team fields

    1. A five players
    2. B eleven players
    3. C twelve players
    4. D seven players on court
    💡 Explanation:

    Seven per side; substitutions permitted.

  20. Q20 Past Paper · PPSC/FPSC/CSS easy

    Judo was founded in Japan by

    1. A Jigoro Kano
    2. B Morihei Ueshiba
    3. C Gichin Funakoshi
    4. D Helio Gracie
    💡 Explanation:

    Kano created judo in 1882 emphasizing randori and moral education.

  21. Q21 Past Paper · PPSC/FPSC/CSS easy

    An ippon in judo immediately wins the contest when scored by

    1. A a warning only
    2. B a throw on the back with force and control, hold down, or submission
    3. C stepping out once
    4. D touching the opponent's gi lightly
    💡 Explanation:

    Ippon ends the match (10 points under newer scoring display).

  22. Q22 Past Paper · PPSC/FPSC/CSS easy

    The uniform worn in judo is called a

    1. A judogi (gi)
    2. B rashguard
    3. C singlet only
    4. D kimono for karate only
    💡 Explanation:

    Judogi consists of jacket, trousers, and belt.

  23. Q23 easy

    Judo matches are contested on

    1. A grass pitch
    2. B wooden basketball court
    3. C ice rink
    4. D tatami mats
    💡 Explanation:

    Safety mat surface allows throws and groundwork.

  24. Q24 Past Paper · PPSC/FPSC/CSS easy

    Judo weight categories exist so that competitors

    1. A always compete open weight
    2. B face opponents of similar body mass
    3. C never grapple on the ground
    4. D only use striking techniques
    💡 Explanation:

    Weight divisions ensure fairness and safety.

  25. Q25 medium

    Osoto gari is a judo technique classified as a

    1. A major outer reap throw
    2. B arm lock only
    3. C choke from behind only
    4. D penalty for passivity
    💡 Explanation:

    Osoto gari is a classic foot sweep/reap throw.

  26. Q26 Past Paper · PPSC/FPSC/CSS medium

    Judo has been an Olympic sport since

    1. A 1964 (Tokyo, men; women added 1992)
    2. B 1896
    3. C 1980 only for women
    4. D 2000 only
    💡 Explanation:

    Men's judo Olympic debut Tokyo 1964; women Barcelona 1992.

  27. Q27 Past Paper · PPSC/FPSC/CSS medium

    Freestyle wrestling differs from Greco-Roman wrestling because freestyle

    1. A forbids all leg attacks
    2. B allows leg attacks and holds throughout the body
    3. C allows only upper-body holds
    4. D is always on horses
    💡 Explanation:

    Greco-Roman forbids holds below the waist.

  28. Q28 Past Paper · PPSC/FPSC/CSS easy

    A pin (fall) in wrestling wins the bout when both shoulders are held

    1. A off the mat always
    2. B for one second only in all styles
    3. C only in the standing position
    4. D on the mat for a specified time (e.g., two seconds in folkstyle)
    💡 Explanation:

    Pin/fall ends match immediately in most styles.

  29. Q29 easy

    Wrestling bouts take place on a

    1. A track with lanes
    2. B badminton court
    3. C cricket pitch
    4. D mat with a central circle and protection zone
    💡 Explanation:

    Competition mat has marked centre and passivity zone.

  30. Q30 Past Paper · PPSC/FPSC/CSS easy

    In kabaddi, the raider's task is to

    1. A guard the goal post only
    2. B bowl six legal deliveries
    3. C cross into the opponent's half, tag defenders and return while chanting "kabaddi"
    4. D serve shuttlecocks
    💡 Explanation:

    Raider must touch opponents and return before breath runs out.

  31. Q31 Past Paper · PPSC/FPSC/CSS easy

    The continuous chant "kabaddi" during a raid proves the raider is

    1. A calling teammates for substitution
    2. B counting score aloud for referee
    3. C appealing an LBW decision
    4. D holding breath for the duration of the raid
    💡 Explanation:

    One breath rule is unique to kabaddi.

  32. Q32 Past Paper · PPSC/FPSC/CSS medium

    A standard kabaddi court measures approximately

    1. A 28 m × 15 m
    2. B 18 m × 9 m
    3. C 13 m × 10 m (mat area; dimensions vary slightly by federation)
    4. D 90 m × 45 m
    💡 Explanation:

    Pro Kabaddi and AKFI specify mat dimensions near 13 × 10 m.

  33. Q33 medium

    Pro Kabaddi League (PKL) is a professional league based in

    1. A Japan
    2. B Brazil
    3. C India
    4. D Germany
    💡 Explanation:

    PKL popularized franchise kabaddi in India.

  34. Q34 hard

    A super tackle in kabaddi occurs when

    1. A the raider scores five points alone
    2. B the defending team tackles the raider with three or fewer defenders on mat
    3. C the raider is substituted
    4. D the raid lasts two minutes
    💡 Explanation:

    Super tackle awards extra point for defence with reduced numbers.

  35. Q35 hard

    The bonus line in kabaddi enables the raider to earn an extra point by

    1. A standing still in own half
    2. B tagging the referee
    3. C crossing the bonus line with one foot while the other is in air behind the line
    4. D holding breath for 60 seconds
    💡 Explanation:

    Bonus line rewards deep raids against assembled defence.

  36. Q36 Past Paper · PPSC/FPSC/CSS easy

    In kho-kho, the chasing team initially has

    1. A eight chasers seated in the central lane
    2. B eleven standing chasers
    3. C one raider only
    4. D five blockers at the net
    💡 Explanation:

    Eight sit alternately; one active chaser begins pursuit.

  37. Q37 medium

    The central lane in kho-kho is used by

    1. A chasers to run without crossing the sitting teammates improperly
    2. B the raider to hide
    3. C cricket bowlers run-up
    4. D badminton service only
    💡 Explanation:

    Chasers run on pole side; "kho" passes active chase.

  38. Q38 Past Paper · PPSC/FPSC/CSS medium

    A kho-kho court is traditionally

    1. A a circle 7 m diameter
    2. B a rectangle 29 m long and 16 m wide (approximate standard)
    3. C the same as a football pitch
    4. D a volleyball 18 × 9 m court only
    💡 Explanation:

    Indian standard ground ~29 × 16 m with poles at ends.

  39. Q39 easy

    Defending chasers in kho-kho sit

    1. A standing at the net
    2. B facing alternate directions in the central row
    3. C lying on the mat outside
    4. D behind basketball hoops
    💡 Explanation:

    Seated chasers await "kho" to join pursuit.

  40. Q40 Past Paper · PPSC/FPSC/CSS easy

    To transfer the chase in kho-kho, an active chaser calls

    1. A "Let" to replay
    2. B "Ippon" to end
    3. C "Wide" to add runs
    4. D "Kho" and touches a seated teammate to send them after the runner
    💡 Explanation:

    "Kho" passes chasing duty to the touched chaser.